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The Elder Scrolls: Blades Goes Dark Tuesday. The Game That Made Chest Timers a Punchline Is Going Out for Free.

Bethesda's 2018 mobile experiment shuts down June 30. After that the servers it depends on are gone, and so is the game.

John Spencer

June 27, 2026

Bethesda is switching off The Elder Scrolls: Blades for good on June 30. The servers go down Tuesday, and Blades leans on those servers for almost everything it does, so it does not drop into some reduced offline mode afterward. It stops.

The shutdown was announced back in March, and Bethesda has spent the months since quietly closing up. Blades is already gone from the App Store, Google Play, and the Nintendo eShop, so nobody new is installing it. For the people still playing, the studio cut the price of everything in the store to a single Gem or a single Sigil and left a short note thanking them for playing.

That is a soft exit for a game that spent its first year as one of the most argued-about things Bethesda had ever put out.

The chest timers, for anyone who blocked them out

Blades turned up at E3 2018 as Bethesda Game Studios' phone follow-up to Fallout Shelter, and it hit early access on iOS and Android in 2019. The dungeon crawling looked good on a 2019 phone. The trouble was what sat on top of it.

Loot came in chests, and the good chests opened on a real-world clock. A gold chest could take up to six hours to crack open. You could wait it out, or you could spend Gems, the currency you bought with real money, to open it instantly. You could also only hold a few chests at a time, so once your slots filled up you paid to expand storage, paid to skip the timer, or walked away from loot you had already earned. The mechanic added friction for the specific purpose of charging you to remove it.

Critics clocked it immediately. GamesRadar's review-in-progress called Blades an impressive mobile game held back by aggressive microtransactions. Digital Trends landed in the same place, describing a sharp game blunted by its own monetization.

Bethesda actually walked it back

Here is the part that got buried under the launch noise. Bethesda pulled the chest timers out in update 1.5 in December 2019 and refunded the Gems players had spent expanding their chest storage. The single most hated system in the game was gone inside a year, with money handed back. The team that built Blades earned credit for going back and gutting the worst part instead of defending it, which happens less often than the outrage cycle would have you believe.

The full release arrived in 2020, with a Switch version the same year. It never shed the early reputation and never scored well on the aggregators (Metacritic still files it under generally unfavorable). It did run for about six years, which is a longer life than plenty of better-reviewed live games get.

What actually vanishes on Tuesday

The bleak footnote is preservation. Blades is mostly a solo game. You build out a town, clear dungeons, and occasionally fight another player in the arena that got bolted on later. None of it runs peer-to-peer or offline. It all phones home to Bethesda's servers, so when those switch off on June 30 there is no working copy of Blades left on any device, for anyone. A game millions of people downloaded turns into something you can only read about.

The one-Gem clearance sale is a fair gesture for the players logging in this week. It is also the plainest signal of where this goes. Once the store is free, there is nothing left to sell.

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